Category: S.020 - mutate
Follow this recipe:
- first you do mutate_insert ...; say you add a Phe in this fashion
- then you look for a Phe which is nearby
- do move_zone and double-click the Calpha of that Phe
- use the dials to move this Phe into the density where your
new C-terminal Phe should go; when it's in place DO NOT HIT YES !!!
- instead, use merge_atoms to copy the CURRENT coordinates of the
MOVED Phe to those of the NEW Phe
- after that, hit NO immediately, so as to cancel the move_zone
- draw a new object (zone ; end) and voila !
You can use the same mechanism to add entire helices or strands at
the C-terminus.
You could probably also use the BATON command to position
the Calphas, then do lego_auto_mc and lego_auto_sc and, finally,
lego_side_ch to get the correct rotamers.